SAN FRANCISCO -- On a day the Dow dropped nearly 200 points, Dada, a trendy bar in the South of Market district was slowly filling with a lively bunch of twenty-something programmers, coders, and entrepreneurs. Invited by Offerpal Media, one of the major players in the nascent area of social gaming (Offerpal's place in the value chain is primarily one of integrating ad offers into the games) the meet-up took place the night before the Social Gaming Summit 2009 was to take place. In less than 12 hours, the 100 or so revelers at Dada would be supplanted by literally hundreds more who would fill an expansive ballroom at the elegant Hotel Nikko for the annual event.
Continue reading "Social Games: Ready for Prime Time?" »
As the area of virtual trade shows grows, it pays to look closely at the track record laid down by early adopters. Today, Nielsen Business Media's Photo District News (PDN) released a few milestones reached during its PDN Photographers' Virtual Show held last May 21 -- and detailed some of what the public can expect from the second part of the show, scheduled for June 11.
Continue reading "PDN Talks Up Success of Inaugural Virtual Event " »
InXpo, a major player in the increasingly visible virtual
events sector, has added popular micro-blogging tool Twitter to the virtual
event environments it builds for clients. From InXpo-produced trade shows,
career fairs or corporate events, attendees, organizers, and vendors can
now use Twitter from within the event's virtual environment rather then
having to toggle between the virtual event and Twitter.
"We know people are already tweeting during events, now
we provide the convenience of tweeting from within the virtual
environment," InXpo director of marketing Cece Salomon-Lee told Virtual Worlds News today.
Continue reading "InXpo Taps Twitter, Brings Backchannel Up Front" »
Japanese virtual world Ameba Pigg received a vote of
confidence this week when it snared a fifth place finish in the Infinity Venture
Partners-produced Launch Pad event, part of the Infinity Ventures Summit which
took place today in Sapporo, Japan.
Continue reading "Pigg Places Fifth in Sapporo Summit" »
I couldn't make it to either our own 3D TLC or the Federal Consortium of Virtual Worlds conferences last week. Thankfully, Koreen Olbrish, CEO, Tandem Learning, was able to attend both and volunteered to share her thoughts in a guest post.
Last week, a veritable who’s who of “serious” virtual worlds descended upon Washington, DC, first for 3D TLC and then the Federal Consortium of Virtual Worlds. I had the pleasure and honor of attending both conferences. Both were well run and provided lots of opportunity for networking, information sharing, and showcasing the current state of virtual world technology for enterprise, government, and the military.
Continue reading "Proof and Vision: Commentary On The 3D TLC And Federal Consortium Of Virtual Worlds Conferences" »
Virtual events are gaining prominence as businesses look to cut travel costs and save time, but they're still a foreign concept to many planners, staff, and executives--especially those outside of the tech field. Partnerships like the one announced earlier this month between InXpo and George P. Johnson are helping to raise awareness, though. According to Drew VanVooren, President and co-founder of InXpo, the idea for the virtual events provider was always to work in the background, letting firms like GPJ, a well-known experience marketer, provide legitimacy and services.
"When you take a look at the whole events world, it shouldn't be treated any different whether it's at the Moscone Center or in the virtual world," he explained. "We see in a few years out that InXpo will be behind the scenes powering the events."
Continue reading "Virtual Events Gain Experience With InXpo And George P. Johnson" »
Niniane Wang, Google Engineering Manager and Lively Engineering Lead, opened the second day at Virtual Worlds London by discussing Google's venture into the virtual worlds space with Lively, which it launched this past July.
"The reason that we created Lively is that we noticed the Internet is becoming more social, and every day people are finding new ways to interact with each other. We wanted to give users a way to be even more social," said Wang. "We also wanted to enhance their existing experience. Instead of forcing them to have a separate life within our product, we wanted to improve their experience on the sites they already use."
Continue reading "Notes from Virtual Worlds London: Niniane Wang's Keynote on Lessons from Lively" »
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