Yesterday we noted the soft launch of Bobba a new, 3D virtual world, for mobile users. Currently the services is only available on the Nokia S60, but Juhani Lassila, Director, PR & Communications, Sulake, tells us that this version is largely for testing, and that Bobba will hopefully be appearing on iPhone and iPod touches by Q2 of 2009.
"Bobba is currently in its early stages and Sulake is continually developing it further. The now published beta version is mainly meant for direct end user testing and feedback," Lassila said via email.
Continue reading "Sulake Aiming To Bring Bobba To The iPhone In Q2, Aiming Older" »
Earlier today Sulake soft launched what could potentially be the Habbo-killer for teen virtual worlds. Bobba is a new, 3D virtual world, now in beta, for mobile users. Currently Bobba is only available on the Nokia S60, but the website lists iPhone and iPod touch versions as "coming soon."
Continue reading "Sulake Bringing Bobba To Mobiles" »
Yesterday we reported on the launch of Sparkle IM, a new iPhone app from Genkii that provides a way for Second Life and OpenSim users to stay connected when not logged in. A lightweight IM client ties the worlds together, but that's only the beginning. The company is already engaged in talks with Sony Computer Entertainment America about integrating with the PlayStation 3's Home, says Genkii COO Adam Johnson, and fully open to talking with as many other virtual world or MMORPGs as possible.
"We will also be adding support for Jabber/XMPP based services, as well as allowing users to connect to all of these accounts concurrently," Johnson explained via email. "The goal of Sparkle IM is to allow users of any of these services to stay connected no matter where they are. We also are looking for ways to allow for cross communication between these services, so a Home user could chat with a [Second Life] user for example."
Continue reading "Sparkle Looking To Connect Virtual Worlds Through iPhone" »
Tokyo-based Genkii is a company focused, in broad terms, on new media and storytelling. Its first products were interactive comic books for the iPhone based on Japanese manga. Its founders, though, have a fairly extensive history in virtual worlds, one that's coming to bear in new products announced today. The first is Sparkle IM, a new app available for $4.99 for the iPhone that brings instant messaging, regional chatting, teleportation requests, and friending from Second Life and OpenSim grids to the iPhone.
That's an interesting new development, but it's also one that others have pursued before. Coming down the pipeline, though, is the first 3D virtual world designed for the iPhone, Sparkle 3D.
Continue reading "Genkii Launches iPhone Support For Second Life Chat, New World On The Way" »
MoiPal
bills itself as a mobile-oriented virtual world, and understanding this
is key to understanding the company's shape and future direction.
MoiPal intends to grow first by attracting young mobile-oriented users
by marketing through shared interests, like promotions incorporating
virtual goods sponsored by musical acts, and through making sure that
users can pay for microtransactions from their handsets. MoiPal's
stated goal for 2009 is to grow its userbase from 100,000 users to 1
million.
"The main differentiator for Moipal from other virtual
worlds is that the avatar is doing stuff for you when you’re not there.
That’s how it works on a mobile phone, otherwise it would use a lot of
bandwidth expense for moving your avatar to different locations," says
Joakim Achren, founder and CEO of MoiPal's parent company, Ironstar
Helsinki. "Your Pal avatar is more like a virtual agent you give
commands to. It’s why the game is 2D, and why you don’t actually walk
around the world. The avatar is your agent and you give it
instructions, then come back and go, 'Ah-ha, so this is what
happened.'"
Continue reading "MoiPal to Expand with Branded Goods, Mobile Payments in 2009" »
Yesterday Meez announced that it had acquired Pulse Entertainment, a mobile avatar and messaging service, and brought it in to extend the Meez brand and services to the mobile world. With a teen demographic using its avatars, branching out into handsets seems ideal.
"We acquired Pulse Entertainment to be a mobile distribution for Meez Avatars. Our intent is to develop Meez assets for the mobile environment and Pulse's services," said CEO John Cahill. "Our audience is a natural fit for mobile, and most of our audience is already mobile enabled. Even the parts that don't have credit cards have mobiles. There's huge opportunity for mobile monetization."
Continue reading "Meez CEO John Cahill: Everyone Needs A Mobile Strategy" »
The SISA Computer Science Lab at Samsung posted a concept video last week of their Mobile Immersive Virtual Outreach Navigator (miVON), a mobile interface for 3D virtual environments. The first part, while pretty impressive, looks like standard navigation using panning and tilting, but the final bit shows the user moving his hand behind the phone to affect the environment with hand gestures. We've talked before with Lab VP Victoria Coleman abous Samsung's interest in taking virtual worlds to consumer electronics. It looks like that's coming to fruition. Video below.
Continue reading "Video: Samsung's Mobile Immersive Virtual Outreach Navigator" »
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