Michael Scott, author of youth fantasy series "The Secrets of the Immortal Nicholas Flamel," keeps coming back to Gaia Online to promote his series. It's not just the official tours--this week marks his third virtual appearance, one for each book so far--but his overall interest in the virtual world as a new form of reader community. The outreach doesn't hurt either.
"I connected immediately and astoundingly with the audience," Scott said of his first visit in 2007. "In the days following the first appearance, I had so many hits to my personal website it literally crashed the server on three occasions. I'm still seeing a lot of hits from Gaia."
Continue reading ""Nicholas Flamel" Spinning Gold With Gaia Community" »
Earlier this month we reported that Animax Entertainment was working with Suppertime Entertainment to create a new virtual world based around Planet Color by children's author and illustrator Todd Parr. It's aiming at kids too young to be involved in most virtual worlds--but it's also targeting their parents.
"We really felt we needed a media platform. Todd Parr's audience is kids 4-8. They're readers, but parents make the purchases," explained Gerry Renert of Suppertime and the co-creator of Planet Color. "We wanted to get that message out there in a broader sense and also in a more involving, direct sense. What makes more sense than the online presence?"
Continue reading "Animax And Planet Color Targeting Parents Through The Kids" »
WeeWorld is leaving its spot in the Betawave ad network (formerly GoFish) to join Alloy Media + Marketing, Lauren Bigelow, General Manager at WeeWorld, told me last week. Alloy and GoFish were both part of a back-to-school campaign for Sears last year, which took the brand across the teen and tween metaverse, including WeeWorld.
Bigelow says the transition was prompted by Alloy's expertise, as "a veteran in the teen space."
Continue reading "WeeWorld Joins Alloy From Betawave" »
Gaia Online's branded virtual goods strategy has in many ways become archetypal for virtual worlds that monetize more through sales of virtual items and microtransactions than by subscriptions and fees. Gaia Online offers advertisers the chance to create branded experiences in the world, which can involve anything from watching ads to participating in games and contests. The reward for taking part in these interactions is usually a virtual good that somehow evokes the brand in its design or function. User interest in goods like this in Gaia is high because they tend to be limited edition offerings with high resale values on Gaia's secondary market.
Continue reading "How Gaia Online Made Users Love Ads With Branded Virtual Goods" »
When Vivaty launched its Web-embeddable scenes last fall, two sponsors were immediately on-hand to take advantage of 3D spaces that could appear anywhere on the Web. Universal Music was hyping the new Queen+Paul Rogers album, "The Cosmos Rocks," with a listening and video-watching party. Based on the success of that campaign, Universal has re-signed with Vivaty to sponsor a new scene for country group Rascal Flatts and its new record, "Unstoppable."
Continue reading "Universal Extends Successful Partnership With Vivaty" »
Nexon America today announced a partnership with Intergi to rep and supply advertising for Nexon's games, including the casual MMO MapleStory, shooter Combat Arms, and MMORPG Mabinogi. Nexon's main focus for revenue has traditionally been virtual goods sales, but it's also done a healthy and consistent business in sponsorships and advertising, both here and in Korea.
Continue reading "Intergi To Rep Ads For Nexon America" »
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