While not the first dinosaur-themed world out there targeted to kids (there is also Dinosaur Junction and DinoKids), Webosaurs is the newest and most recent to open its online playground to users.
Created by Reel FX Entertainment (which has a history in animation and visual effects for entertainment properties, commercials, and conceptual designs -- Open Season 2 and the McDonald's Kung Fu Panda commercial are two well-known efforts they have contributed to), its Webosaurs virtual world and eco-focused online experience is now live.
Continue reading "Webosaurs Opens Beta Doors to Public" »
In mid-2007, Disney Corp. made a bid for and
acquired the kids' virtual world Club Penguin. It paid $350 million in cash and laid
out an additional $350 million in incentives. While the popularity of Club Penguin is undeniable
-- it is the top virtual world in United States with an audience of nearly
eight million, or 4.3 percent of all US-based virtual-world users; and the
Nintendo DS iteration released last year become the fastest Disney video game
to ship one million units -- that popularity wasn't enough to qualify the
sellers for the first $175 million tranche.
Now, in a likely effort to accelerate
user adoption along with revenues from virtual goods, Disney and giant European-based
Spil Games announced a deal that will see Club Penguin promoted among a select number of Spil game portals.
Continue reading "Disney Deals with Spil to Promote Club Penguin" »
Social gaming is many things to many people, but to the 500+ attendees today at the Social Gaming Summit in San Francisco, it means primarily one thing: games designed to be played with your friends on social platforms like Facebook, MySpace, Hi5, and Twitter. With games like YoVille, Mobsters, Farm Town and Pet Society, the genres these games tap are wildly diverse -- from growing cabbages to whacking under-performing Mafioso.
According to one presenter, there are currently over 4,000 social games available across all social platforms.
Continue reading "Social Gaming, Virtual Goods Discussed in SF Summit" »
One of the
competitors in the race to make iPhone gaming more like social gaming
on the Web is Aurora Feint, Inc., publishers of the OpenFeint social
platform. Quietly launched in beta in February, OpenFeint is an API
that can be integrated into any iPhone game to let users create
profiles, publish status updates, and open real-time chat rooms. Now
that iPhone OS 3.0 is live, Aurora Feint, Inc., has announced a
OpenFeint 2.1, a new API that integrates support for both
microtransactions and push notifications into the social platform.
Continue reading "OpenFeint 2.1 to Increase Viral Reach of iPhone Games" »
Zynga CEO Marc Pincus (pictured, right) indicated in statements made during an interview with PocketGamer.biz that
his company was disappointed in how the company's social iPhone titles
were monetising. Zynga has published Live Poker, Mafia Wars, Vampires:
Bloodlust, and Word Scramble for iPhone. The first three of those
titles are freemium social titles that rely on sales of virtual
currency and goods to players in order to monetise.
Continue reading "Zynga: iPhone Monetisation "Below Expectations"" »
Austin-based WebWars unmasked its eponymous game platform and upcoming fantasy game Weblings today. Part of an emerging genre of social games that are played on an interactive layer which lives on top of the Web -- variously called layered gaming or parallel virtual worlds -- the company is slated to start a closed beta of the game next month and is soliciting players on its web site now.
Continue reading "WebWars Out of Stealth, Layers Web with Weblings" »
Recent Comments