Back in early 2008, the National Aeronautics and Space Administration (NASA) held a two-day conference it titled Virtual Worlds and Immersive Environments. The agency then formalized its goal of engaging the public as "real-time participants" in NASA’s historic moments of exploration in the spirit of what it called "We all get to go."
One of the presenters in the conference was Virtual Space Entertainment, Inc. (VSE) which demoed its Blue Mars 2150 concept. Today, VSE and a handful of partners, including the Smithsonian Institution, The National Geographic Society, NOVA, and Big Stage Entertainment announced a number of milestones and dates attached to the release of both a Blue Mars online virtual world as well as a museum exhibit to be housed at the Smithsonian Institution in Washington, D.C.
Continue reading "Blue Mars 2150 Moves Closer to Launch" »
Today Adobe sent a pre-release version of Flash 10, codenamed "Astro," out into the public. With the host of youth worlds out there running in 2 or 2.5D, it's obvious that accessibility is a big boost in nabbing a share of the market. Still, many users would likely prefer a 3D environment. It looks like Flash 10 may be the ideal solution. Supporting native 3D transformation and animation, Adobe already has some developers excited about the potential.
Continue reading "Adobe Pre-Releases Flash 10, Brings the 3D" »
“Today I’m going to tell you the future and show you how to tell the
future,” said Sarah Robbins. Her methods have more to do with
taxonomies than tea leaves, but in a very impassioned presentation, she
outlined a method of thinking about changes in virtual worlds and their
implications for education. “We’ve been in reaction mode,” she said.
"And that’s natural. But we should be in a different mode, tea leaf
reading mode. We are the ones who make the future of how this mode of
education works.”
Continue reading "Blogging the SLCC: A Futurist's View of Second Life Education" »
Kaneva, a virtual entertainment world that unifies the 2D Web with a 3D experience, today announced that visitors to the site (www.kaneva.com) can sign up and have immediate access into the 3D Virtual World of Kaneva. This transition to open beta status follows a successful private beta initiative that began in January 2007. The Kaneva 2D Web site has been live since June 2006. The full press release from the company is below the fold.
Continue reading "Kaneva Virtual Entertainment World Enters Into Open Beta" »
The Multiverse Network, Inc., a company building the world's leading network of massively multiplayer online games (MMOGs) and 3D virtual worlds, at GDC last week demonstrated for the first time six prototype games and worlds built by independent development teams on the Multiverse Platform. Since December 2005, over 9,000 developers, ranging from garage teams to Fortune 100 companies to Hollywood legends, have registered to use the Multiverse Platform. In addition, more than one hundred pre-qualified customers have already begun building MMOGs and non-game virtual worlds with the Multiverse Platform. Presently in beta, Multiverse will release version 1.0 of its platform later this year. During the conference, Multiverse demonstrated the following projects currently in development by a range of unique teams, including university-led groups, a professional game development studio and small team efforts:
Continue reading "Multiverse Network Unveils Prototype Games and Virtual Worlds" »
Sun has developed a mini Virtual World - a Virtual Workplace really - designed for enterprise use as a collaborative environment. It's based on it's Project Darkstar online game platform (which just went open source - see below). Jonathan Kaplan, member of the tech staff, and Jeff Kesselman, Darkstar Architect at Sun showed VirtualWorldsNews editor Christopher Sherman a demo of the Sun Virtual Workspace at the Game Developers Conference yesterday. The demo, which is considered an open source experiement, showcased three interesting elements 1) spacial audio, 2) a PC virtual desktop - actual PC applications (code, world docs, spreadsheets, etc) are displayed in real time on virtual world wall screens, creating a collaborative work environment allowing 1 or more individuals to in real time work on applications, 3) in world streaming live video.
Continue reading "Sun Demos Virtual Worlds Tech based on Project Darkstar" »
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