« Tony O'Driscoll Named 3D Training, Learning and Collaboration Conference Chair | Main | Gaia Online Cuts 36 Employees, 13% of Staff »

December 15, 2008

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8341cac2153ef010536604033970b

Listed below are links to weblogs that reference 5 Thoughts On Reactions to Home: Is It Getting Harder To Launch a Virtual World? :

Comments

So a virtual world is like a band: get a big hit fast or have a day gig or do covers and get a house gig until you do because hits are driven by the press?

Here's a question often asked and never answered: what is the bottom line cost (minus promotion), to create and maintain a multi-user virtual world online? Does this cost vary A LOT by platform? IOW, is a barrier to entry put there by trying to emulate Second Life and insisting not only on building the world but inventing concrete and hammers at the same time?

Do the big guys like Google fail not only because of inherently uninteresting worlds, but because they have to be prepared to scale very fast and therefore, they have to make and sustain too large an upfront investment? IOW, are they the equivalent of a 100 story high rise office building with condos in the right side of town that needs to recruit anchor tenants before they launch?

It seems to me that:

a) If scale is under control, it doesn't cost too much to launch a virtual world as long as one is not simultaneously developing the platform technology.

b) A better business model will emphasize finding anchor customers before opening the doors. IOW, if you are emphasizing conferencing, don't open until BigCos are already signed up and registering employees. If you are emphasizing merchandising, don't open until the clothes designers are there. If you are emphasizing entertainment, have your deals with the agents and labels in place first.

c) Don't emphasize gaming unless you already have developed a kick ass game and if you have, there are better means and markets for you than virtual worlds.

Bypass the press. Quit trying to do this the way it could be done in the 90s when we were all wide eyed if we could see a revolving earth in a web browser. Virtual worlds are long past the gee whiz phase. It's no longer a matter of what they do but one of what we can do with them, which is still sadly, not a lot we can't do without them. Presence has limits.

I think it is as hard as it ever was in terms of eyeballs and easier than it ever was in terms of technology. What has gotten more expensive is the cost of launching hype with hyperdrive.

"There are games a plenty in Home,"

Uh, no, there really aren't games a plenty. There's bowling, pool, some cruddy flash, I mean arcade games, and that saucer game. And YOU HAVE TO WAIT IN LINE TO PLAY THEM.

What on earth were they thinking??

Home is really great. It's just on the wrong platform and as a result aimed at the wrong audience. Young boys are naturally annoying.

Lively failed simply because it was fundamentally crap.

If Home is better integrated with other PS3 games, then it will do well. They may need to introduce 2D UI to streamline some common tasks though.

It will be interesting to see how a closed environment, that amounts to a “lobby/lounge” for the connected gaming environment does… My guess is that it will wind up being a ghost town.

Most “hard core” gamers do their socializing while they game… talking/chatting about the game, but also about whatever at the same time. For them, sitting around a static environment is just not going to happen.

Those who are interested in social interaction more than gaming, may get introduced to it via the PS3 platform, but will soon crave the more immersive and rich experience offered by VW environments like Second Life.

I consider myself a "hardcore" gamer and their isn't much socializing while playing games besides the usual trash talking. My fiends list is full of people I've played with once and I have idea who they right or why I put them on my friends list.

I think it would be interesting to socialize with the gaming community that I play with and to actually feel like a, well...community. As appose to a bunch of random voices for the 2 minutes were in the games lobby before kicking off another match.

I'm not sure I understand this quot in the article.

"Why play pool in Home when I can play Metal Gear Solid?"

Why is this a choice that needs to be made. This is the advantage that Home has over other virtual worlds, it's game library. Instead of playing a min-game of pool or bolling after meeting someone why don't you play "Metal Gear Solid 4" or "Little Big Planet," those are your real games in Home not pool but "Resistance 2".


Just like in the real world - playing games like pool is rarely about playing the game. It's just something to twiddle with while you chat.

Home is really just a place to chat. If you only want to play games then maybe go play games.


One of my friends got the beta for Home before i went public beta... Well, on one hand it has a nice clarity and smooth movement of avatars, on the other hand the avatars look like crap. No upload of content from users means you are dependent on the low volume of input from the creators. Compared to worlds/platforms like Second Life, the more buggy programming is compensated by huge influx of content form it's user base, providing a wealth of items to allow an avatar a true customized experience in virtual materialism.

The difference is like a smooth ride on a premium luxury automobile that takes you no where interesting fast, while the more junky rough riding dirt bike that can take you anywhere you want to go, and find anything you want to find from the sublime to the horrific, with tons of content to choose from.

I absolutely think there is a market for more virtual worlds, and there is a ton of interest in the ones that are using the open source programming released by Second Life -- unfortunately the ride at the moment is rougher than SL, but people who like a world they can build and add to, and access the content provided by fellow users, want a place where they can do that and 1) have real freedom, and 2) not get ripped off by the world administration.

One reason lots of premium paying costumers of SL are looking at new places for their virtual hat is due to a 67 percent monthly maintainence price hike on certain goods that that cost 250 to set up and 75 a month to maintain -- open spaces -- which is one type of virtual land that can be "owned" by a SL user. That has a lot of land owners in SL taking notice. Everything gets more expensive as time goes buy, that's a given, but 67 percent jump in monthly expenses is more than most reasonable people will swallow.

So yes there IS a ready consumer pool already existing, and growing, for good virtual world platforms, that give the members freedom to create and share content with each other, and doesn't rip off the users with either blatant price gouging or 'bait switch' toned practices where they sell you something that is a certain way when you buy it, then they change the parameters of it drastically.

Home is lacking the things right now that make SL popular. A way for members to invest themselves in the world.

If Home were enough like SL, I'd have gotten myself (or hinted to Santa) a Play Station 3. I'm a girl, and more than half of Second Life users are female. Right now I'm not really interested in teh game types on Playstation, even if the graphics are really pretty. Christmas Eve is my birthday and I just dropped a load of money in SL to celebrate with online friends. We had a blast *^_^* ... but I'm so poor now! Need to buy more SL virtual currency!!!

I did buy a play station gift card today though, to give one of my PS playing guy friends some currency for PS3 stuff. He loves his PS3. I'd be happy to have gotten a PS3 so I could play with him in Home, if Home were worth hanging out in. He lives a good hour drive away in another town, so this would be perfect to hang out in and play together when he's not in town. But so far Home to me is extremely boring and limited.

MooncatX

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Our

4 shows in 1

VWnews Search


  • The Web Search VirtualWorldsNews.com

Contact

  • Editor
    Curt Feldman
    curt @ showinitiative (dot. com
    512-535-8650

    Publisher
    Chris Sherman
    chris @ showinitiative (dot. com
    512-633-4132

Our Sponsors

Sponsors

July 2009

Sun Mon Tue Wed Thu Fri Sat
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  

ga