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January 31, 2008

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Actually what Second Life has done is to split the content from the platform also. This is why SL is helping drive toward the 3D Web and is not merely a game.

SL is visionary in that it allows people to build their own virtual space. Their tech stack is really amazing --> micro-payments, VoIP, new physics engine, windlight viewer and most importantly their open source viewer. SL allows developers to integrate web data as well further allowing the users to define their experiences.

So the Hype cycle is missing all of this and in some ways SL is more like a new kind of web browsing technology than a game.

Not SL particularly, but any real-time 3D space offers a singular compelling advantage for organizing and querying:

... proximity.

A 3D world can be to an object collection what the document model is to a form. Everything from free roaming (exploration-based learning) to guided tours (tutorial-based learning) is possible. The human brain dedicates enormous amounts of power to processing 3D objects in motion.

What SL is demonstrating is how user-driven services can be organized within a 3D server farm. This is not inconsequential. It simply isn't pioneering; it is commercializing the concept of service-oriented world design. Until more business-breaking applications emerge, the trough will be the local minima. I do expect to see something like that very soon. I think the serious games and infrastructure apps will get there first.

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