Raph Koster and the Metaplace crew took their world-building platform out for a spin tonight, showing off the world in a public developer's chat to anyone who cared to drop by. The environment was simple, just an embedded chat menu, but Koster said to expect more demos in the soon future. And, while it's relatively simple, the chat app worked great. After updating my Flash plug-in to the latest version, the environment loaded immediately in Firefox and continued smoothly. I noticed a solid crew of just about 100 chatters throughout most of the session. More impressively, Metaplace demoed a full 2.5D space with characters and all, seamlessly loading it from the chat client into the graphical space. A lot of the information was a re-hash of old news bits and then some more detailed looks at the guts of Metaplace, but hit the jump for a rundown of the important facts.
Continue reading "Metaplace Debuts to the Public" »
2007 brought both a wave of adulation and a pummeling backlash from the media to virtual worlds. In other words, we rode out parts two and three of the Gartner Hype Cycle. Used to model adoption and application of new technologies, the Gartner Hype Cycle predicts five basic steps: The Technology Trigger, Peak of Inflated Expectations, Trough of Disillusionment, Slope of Enlightenment, and Plateau of Productivity. The middle and end of 2007 was almost certainly the Trough, but with more praise (and adoption) coming in for kids' worlds, some spectators are looking forward to the upwards Slope. "I think we're being a little optimistic there," counters Gartner Research VP Steve Prentice.
Continue reading "Interview: Still Farther to Go Down the Trough of Disillusionment" »
MTV Networks, host to a stable of virtual worlds, has added a virtual skate park to promote "Rob and Big" and "Life of Ryan," two reality shows based on the lives of pro skaters. The skate park, as are the rest of MTV's virtual worlds, is built on Makena's technology platform. "Building on the success of our current virtual offerings, our work with Makena continues to allow us to create immersive environments to deeply engage viewers with our television programming," Matt Bostwick, senior vice president of business development for MTV Networks' Music and Logo Group, said in a statement.
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Media Grid recently announced its plans to roll out a cross-platform, immersive world for education for academics, students, and trainers everywhere. After experimenting with VRML, the Unreal Engine, and other tools since 2001, the organization realized that it needed to begin looking beyond simply one platform. It formed the Immersive Education Initiative and looked for options. "That marked the opening of international standards in the space," said Media Grid Director Aaron Walsh. "It began the platform ecosystem. That says that the technology has reached such a stage and was useful in enough programs that it merited having a set of international standards and best practices built around it. It didn't belong in just one 3D virtual reality environment. It needed to be broadened and any 3D environment should be able to provide a 3D educational perspective."
Continue reading "Interview: Media Grid to Take Education Across the Virtual World--and the XO " »
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