Virtual World 125,000 Kids Fight Obesity in Whyville
The WhyEat program launched by Whyville in 2005, through a partnership with the University of Texas Health Science Center at San Antonio, is a virtual nutrition product allowing users
to experience the effects--positive and negative--of lifestyle and
eating choices. Collectively, Whyvillians have made more than 3.5 million trips to the
virtual Cafeteria and eaten more than 8.5 million food items. 20
percent have found their avatar negatively altered by a poor diet and
had to visit a virtual dietitian or complete virtual exercise to slim
down. Every day nearly 125,000 users eat virtual food and live a
virtually healthy lifestyle. 45 percent of WhyEat participants saw
changes in their real-life habits due to the program.
Eight-year-old Whyville.com,is a learning-based virtual world that engages its residents to learn about real life while playing, earning currency, socializing, and governing. COO Jay Goss explains that "Sponsors get involved in Whyville. That's our business model, but a number of activities that the kids have in Whyville are sponsored by a nonprofit or government organization. The site is free to kids. We don't do microtransactions. There are a couple ways for the kids to spend money, but, whether fortunately or unfortunately, the vast majority use it as a free site."
While the site also runs banner ads, the goal is mostly educational. Goss says, "Whyville is postitioned in educational circles as a very
provocative way to do hands-on education through the research. We want to
encourage kids to ask questions about why things are happening."
Full press release below.
WHYVILLE.COM KIDS EAT HEALTHY OR GET SCURVY
125,000 Whyvillians Engaged
in Virtual Nutrition Project;
Recent Survey Shows that Whyvillians Now Paying
Better Attention to
Their Diet
Pasadena, CA - May 24, 2007) - As
childhood obesity, health education
and children's nutrition continue to be
major concerns for parents and
policy makers worldwide, Whyville.com - the
only learning-based virtual
world for today's digital kids - has engaged kids
in an innovative
virtual nutrition project in which "you become what you
eat." Launched
in November 2005 through a partnership with nutrition experts
at The
University of Texas Health Science Center at San Antonio, with
funding
provided by the executive vice chancellor for health affairs of the
UT
System, WhyEat has now close to 125,000 Whyvillians volunteering to
keep
their virtual selves healthy by eating virtual food everyday.
Through the WhyEat project, Whyvillians have collectively made
more
than 3.5 million trips to Whyville's virtual Cafeteria and consumed
more
than 8.5 million food items. Of this total, approximately 20
percent
have found the appearance of their avatar (virtual persona) altered
by a
poor diet and have had to find ways to restore their
health.
Additionally, more than 245,000 trips to Whyville's virtual
dietician
have been logged.
"In our virtual world, we can speed up the
effects of bad nutrition,
taking days not years to see the consequences of
the food choices our
kids make," said Jen Sun, director of the WhyEat project
in Whyville.
"If Whyvillians choose an unbalanced diet filled with junk food,
they
rapidly see the negative effects through changes in their
avatars'
appearance. At the same time, maintaining a healthy diet helps
their
avatar look good and function well in Whyville."
In a recent
survey, 45 percent of WhyEat participants stated the program
has changed the
way they think about nutrition choices in their real
lives. This impact of
the virtual world on the real world is now also
the subject of a scientific
investigation being conducted by researchers
at The University of Texas
Health Science Center at San Antonio.
Further, WhyEat is starting to be used
in middle school health and
sciences classrooms throughout the country.
"It's extremely alarming to see that the number of overweight
children
and adolescents is on the rise; in fact, the prevalence of obesity
in
children 6-11 years old is three times what it was in the
1970s,"
continued Sun. "It is pretty clear that lecturing kids about
nutrition
isn't going to solve the problem. In Whyville, kids are given the
tools
to figure it out for themselves - with a little help from us,
of
course."
WhyEat is an interactive experience that involves
Whyvillians planning
their own meals by purchasing food at the grocery
market, grill, or the
Whyville Cafeteria, which is sponsored by the School
Nutrition
Association. Each Whyvillian has their own "nutrition calculator"
that
lists the nutritional value of the foods they eat, and also
calculates
imbalances in their diets. The calculator also helps kids
understand
how to interpret nutritional information and food labels.
Too few calories and the avatars become pale and sickly. Too much
junk
food or desserts might result in bloating and gas. Not enough Vitamin
A
and the avatar's eyes are affected. A lack of vitamin C
causes
unsightly scurvy sores, while a lack of calcium results in weak
bones
and a bandaged head. Conversely, Whyvillians who maintain
healthy
eating habits are rewarded with additional clams (Whyville
currency).
Since their avatar is their "face" to the Whyville
community,
Whyvillians are motivated to figure out how they can look healthy
again.
The virtual dietitian in the nutrition center also gives diagnoses
and
advice based on the virtual eating habits of the specific avatar.
When surveyed whether WhyEat has made an impact in their real life,
one
Whyville citizen from New York stated, "I've been eating better and
I'm
at the perfect weight range for my height. I started getting active
too
and now I walk dogs every afternoon. Healthy lifestyles are great.
Of
course there's nothing wrong in eating pizza on Fridays. Just not
too
much and work it off J."
About Whyville
Whyville.com is the only learning-based virtual world for today's
digital
kids. For eight years, the site has successfully created an
environment that
engages its vested "citizens" to learn about life,
while having fun. Inside
Whyville, kids play, engage with activities,
earn currency, socialize, learn,
design, eat, dance, govern and much
more. For sponsors, Whyville enables
organizations to be on the inside
of the virtual world, providing them with
the means to truly interact
with the hard-to-reach demographic of 8 to 15
year olds. Numedeon, the
parent company of Whyville, was created by
scientists from Caltech who
combined research expertise in neuroscience with
education experience to
conceive of an innovative way to harness the power of
the Internet for
the purpose of engagement and real learning. In addition to
its
flagship property, Numedeon has developed a number of virtual
worlds
using its proprietary technology.




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